Monday, December 8, 2008

Adults, Video Games, and Contradictions

Pew just released a new report that focuses on adults and their video game playing activities. The data were collected October - December 2007 as part of a gadget survey. Information on video games is very popular, and it is surprising that it took Pew almost a year to process these results. This is a rapidly changing area, so I wonder whether the figures present an accurate assessment of the current population?

Regardless, the findings do represent at the minimum a snapshot in time of video games and the adults who play them. Here are some of the numbers:
  • 53% of adults (age 18+) play video games. In fact, the 18-29 age bracket includes the largest percentage of game players.
  • While the younger generations are more likely to play video games than older groups, the length of game play time increases with age.
  • A slightly higher percentage of males play video games than females, 55% to 50% respectively.
  • A higher percentage of students play game in comparison to non-students - 76% vs. 49%.
  • Younger people prefer to play video games on consoles, whereas older individuals prefer games on a computer.
  • Parents are more likely to play video games than non-parents.
Overall, the largest percentage of video game players are between the ages of 18-29, their estimated salary range is between $50,000 and $74,999, they have completed some college or are a college graduate, they are more likely to live in urban areas and be Internet users.

Questions: One question I have is related to the findings about virtual worlds. According to this Pew report, only 2% of gamers say they visit virtual worlds like Second Life (SL); 11% of teen game players responded that they have visited a virtual world. However, in an earlier Pew report on video games and teens, the percentage of teens visiting these worlds was 10%. A rounding error? The other numbers mentioned in the two reports match.

Next, Williams, Yee, and Caplan (2008) recently surveyed EverQuest (EQ) players. Their data from 7,000 participants suggests that the average of of game players is a little over 31 years of age. Stated another way, these researchers found that more players were over 30 than in their teens or in the college age range. So, are the game players younger or older? Like the current Pew study, however, Williams and his colleagues found that game play increases with age.

Another question deals with gender. The survey conducted by Williams et al. found that a large percentage of game players are male - 81% male in contrast to 19% female. The Pew findings were more balanced at 55% male and 50% female. Who's right? Or, is there a right answer? Is it possible to get an accurate assessment of video gamers given that it's difficult, if not impossible, to survey the entire population?

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